
▲ Quirky achievement icons based on the Payday 2 ‘Isotype’ art style.

▲ Logo symbol for a new game mode featuring increasingly difficult waves of enemies as players guard a hostage. I developed several designs based on the H-initial of the name, arrows to signify waves and a shield to signal defence. The final design also hints at the co-op aspect with the silhouette of three figures.

AUCTION HOUSE

NO MERCY HOSPITAL

HELL'S ISLAND

WHITE HOUSE
▲ Loading screens showing a key area from the heist.


▲ In-game icons for masks and weapons.


▲ Mask patterns created for the Spring Break live event. Various designs for customising masks, including hand gestures, clowns from pop-culture and heraldry patterns.

▲ In-game banners linking to update information.

▲ Announcement image for Duke Weapon Safe. I designed the skins for all weapons in the series which were influenced by famous firearms throughout the ages.


▲ Concept design for an asset which would be used as a branding element as part of new level set in a stately auction house. The design is based on the setting and the family name Shacklethorne. It pictures a hammer and rose symbolising power and growth. 3D art by Environment Artist Bo Cheng.

▲ Facial composite police sketches of several game characters, used for the FBI files game feature.


▲ Concept designs for the Payday 2 Secret. The strange mechanical device would guide players to hidden plot endings. Final render of the Payday 2 Secret Device made by Lead Artist Alfred Roettingar.
About Payday 2
Various work for Payday 2 ranging from branding for a new game-mode, achievement icons and concept art.
© Copyright Starbreeze Studios 2018
Project: Payday 2
Role: UI Artist / 2D Artist / Concept Artist
Work Done: UI Design, Icons / Logotype, Branding / Concept Art / Moodboards, Reference