Quirky achievement icons based on the Payday 2 ‘Isotype’ art style.
 Logo symbol for a new game mode featuring increasingly difficult waves of enemies as players guard a hostage. I developed several designs based on the H-initial of the name, arrows to signify waves and a shield to signal defence. The final design also hints at the co-op aspect with the silhouette of three figures.
AUCTION HOUSE
AUCTION HOUSE
NO MERCY HOSPITAL
NO MERCY HOSPITAL
HELL'S ISLAND
HELL'S ISLAND
WHITE HOUSE
WHITE HOUSE
 Loading screens showing a key area from the heist.
 In-game icons for masks and weapons.
 Mask patterns created for the Spring Break live event. Various designs for customising masks, including hand gestures, clowns from pop-culture and heraldry patterns.
 In-game banners linking to update information.
 Announcement image for Duke Weapon Safe. I designed the skins for all weapons in the series which were influenced by famous firearms throughout the ages.
 Concept design for an asset which would be used as a branding element as part of new level set in a stately auction house. The design is based on the setting and the family name Shacklethorne. It pictures a hammer and rose symbolising power and growth. 3D art by Environment Artist Bo Cheng.
 Facial composite police sketches of several game characters, used for the FBI files game feature.
 Concept designs for the Payday 2 Secret. The strange mechanical device would guide players to hidden plot endings. Final render of the Payday 2 Secret Device made by Lead Artist Alfred Roettingar.
About Payday 2
Various work for Payday 2 ranging from branding for a new game-mode, achievement icons and concept art.
© Copyright Starbreeze Studios 2018
Project: Payday 2
Role: UI Artist / 2D Artist / Concept Artist
Work Done: UI Design, Icons / Logotype, Branding / Concept Art / Moodboards, Reference

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